![]() This is one of the many reasons indie game development is so great. ![]() ![]() Charities get money and NEG gets exposure no matter what they or anyone else do, and post-launch it's like the whole thing never happened. If they don't reach the goal, they don't give the game away cheap to anyone, and release as they would have before, but with more hype. If they get 10 million pre-orders then the game is already a success at any price point and they can afford to practically give it away. As for selling the game itself, they've created a win-win scenario, too. They get the huge PR bump for making a big charitable donation, 10 million or not. The whopping 10 million figure is eye-catching, and whether NEG reaches it or not, they still win. The most recent Afterfall: InSanity trailer. ![]() Please enable JavaScript to watch this video. ![]()
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